Within the second term we are going to be
looking at Cinema 4-D and how it can be used as a design tool. Although it can
be used for motion graphics the ability to create immersive and inspiring 3-D
stills is just as powerful. With the combination
of techniques that can be used within a piece, companies are now looking for
graduates with a range of skill-sets. For example, within a graphic design
graduate they typically expect them to have some sort of starting knowledge
around 3-D work. This demand for multi-skilled graduates will increase as the
disciplines further take to borrowing from each other in style and medium.
Link to Creative Review article about the branding change: http://www.creativereview.co.uk/cr-blog/2015/september/channel-4-rebrands-with-help-from-jonathan-glazer-and-neville-brody/
An example of an effective Ident created recently, is that of Channel 4’s. Using a combination of video footage and 3-D systems such as particle engines, colour alteration and lighting, they have combined the techniques to give a realistic yet abstract vision of the brand. Without revealing the logo or name for the brand within its Idents, they have instead subtly hinted towards its shape and form through creative and natural means.
Workflow:
In todays workshop we
looked at the workflow and how to set the scenes up. To start with we looked at
how you can import 2-D shapes or text from illustrator and transform them into
3-D using Cinema 4-D. The first step here was to open a new illustrator
document and move the centre point to the middle of the artboard. The reason
for doing so was to ensure when we import the file into Cinema 4-D that it would
appear directly in front of us.
File Management:
One import work practise
to ensure you follow is to ensure files are correctly labelled and organised
within folders. This ensure you can clearly find your way around, while in
industry this folder would be shared between a team and this allows everyone to
understand where the files are located. For this task we are to create a main
folder for the subfolders, which in this workshop I shall call Lesson 1 and
within that needs to be spate folders for C4D, Artwork and Output.
Artwork:
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| Illustrator 8 - Legacy |
I created a basic
circle and some text to use as an example branding for myself. I choose Futura
medium as my font of choice due to my natural attraction to the font. I find
this font to be nice to use due to the clear sharp lines, whilst the lowercase
letters remain for the most part soft in form though retain the clear-cut, wide
edged appearance. We were advised to use closed paths, as when the artwork is
imported into Cinema 4-D any open path would not work in the way in which we want
to manipulate it. As demonstrated by our
tutor later, a single line just creates a thin object rather then a full-bodied
shape. That’s why you need a closed path to create a solid object.
When saving your file
you need to save as an Illustrator 8 (legacy) format as this is the once which
is most compatible with Cinema 4-D currently.
Process:
Once we have the
artwork saved we need to import the artwork, to do this select File > Merge
and select the file we just created within Illustrator. The object may be
slightly out of place, however an easy way to adjust this is by selecting the
item within the object list window, choosing coord. and right clicking on the
movement arrows to the right of the xyz options. This automatically sets the
points back to 0.
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| (left to right) Render in Cinema 4-D, Render Out, Render Options |
Firstly we need to set
our workspace out within the 3-D space, go to render settings > under output
select “Print A4” for this task due to screen size go for landscape to look
better. Set the Resolution to “Print 300dpi” (pixels per inch x the size of the
document). Set the render frames option to current frame, as in this case we
are using Cinema 4-D as a static design tool, though the design can always be
used for a motion piece if wished.
Our tutor Jay
described the workspace in Cinema 4-D as “like having the biggest studio in the
world with an unlimited amount of lights, colour etc, it has unlimited
potential. Only limited by your imagination.”
![]() |
| Extrude |
In order to create
depth we need to extrude the object, select the extrude option and “drop” the
shape/object within this. By selecting the extrude layer we can alter the dimensions
as shown above.
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| Fillet Cap |
Next we apply “Fillet
Caps” to both the start and end of the shape, this creates a nice realistic
appearing finish to the form’s edges.
Motext is an easy way
to create type within Cinema 4-D and enables the functionality of Kerning the
text. This function gives you the option to view a visual guide of the spacing between the letters by activating “3D
GUI”. Using this feature you can select either a single letter, or while
holding down shift a whole word and kern as required. I especially like this
style of kerning as it means I can alter the spacing between two individual
letters, which when using the kerning tools without “3D GUI” this isn’t
possible when using MoText.
In order to be able to
navigate around your object without altering the render view, you need to place
a camera into the scene. Place the camera and select the white crosshair icon
within the objects window (this appears next to the camera object), now you
will see through the camera and this enables you to accurately position the
view as you wish. Once you have the camera positioned at the ideal spot
deselect the crosshair icon, this will ensure that when you pan around the text
again it won’t effect the camera.
Lights, Camera, Action!:
Typically within photo-shoots
you will find that they use two lights to light up the subject. This ensures
that the subject is clearly lit up, while they can also tint the lighting as to
create atmospheric effects. Using a yellow tinted light can create warmth to
the image and in the case of this scene we will do just that. In most cases as in
this example two lights will work just fine, though you always have a light
over your left hand shoulder as the main light. Now it is time to check the
render settings and then produce a render from your camera view. Below is my final
outcome from this workshop.
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| 3-D type with background and lighting set-up |
I found this workshop
to be quite easy to follow and enjoyed creating the type and learning how you
can alter type within the 3-D space. I look forward to the next workshops and
learning more about using Cinema 4-D.







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