Sunday, 31 January 2016

4-D Reality and Learning Enviroments

Two products which are in the early stages of implementation currently are that of the 4-D experience centre “The Void” and the re-use of “Minecraft” within a learning environment.


This video demonstrates The Void's capabilities.

The void uses plain built up physical environments which can be easily adapted and modified in conjunction with special effects such as smoke machines and fans. The technological element consists of a 3-D environments based upon (or vice versa) the physical dimensions. 

Minecraft is currently being re-developed as a learning tool for schools and is going to aid the teaching of geography or history. Using current and future technology in combination with a platform in which schoolchildren already enjoy the developers are aiming to enhance the enjoyability of learning and therefore encourage children to seek out learning possibilities in their own time. If you are interested in learning more about the progress on "Minecraft Education Edition" follow the below link: 
http://education.minecraft.net

In terms of considering how experiences and adventurous journeys can promote happiness this is an interesting route that I could take my ideas down.

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